Game Engine Is the First to Feature Server-Side PhysX Support, Enabling Major Speedup of In-Game Physics Calculations for Massively, Multiplayer Online Games
NVIDIA today announced that Funcom's Dreamworld 2.5, a leading game engine for massively multiplayer online games (MMOs), is the first game to incorporate server-side NVIDIA® PhysX® technology.
This unique implementation into Dreamworld Engine 2.5 results in more than a doubling in the speed-of in-game physics processing vs. traditional client-side PhysX technology, delivering realistic collision effects within the online gaming environments.
Dreamworld 2.5 currently powers two of the world's most popular MMOs: Age of Conan and Anarchy Online, with a third, the Secret World, currently in development. The updated Dreamworld Engine 2.5 with server side PhysX is now live in Age of Conan
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