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История версий
Версия 1.53, 26 Мая 2005
- Minor bugs in hgeGUI fixed
- Global "HGE *hge" pointer is not required anymore for helper classes to work
- Most of helper classes now have proper copy constructors and assignment operators for easy objects cloning
- HGE core functions and helper class methods now have const arguments where appropriate
- Timer_GetTime now returns time elapsed since System_Initiate call, not since System_Start as earlier
- HGE_HIDEMOUSE system state added
- HGE_HWNDPARENT system state added allowing to run HGE in a child window. See details here.
- Changing HGE_TEXTUREFILTER system state now flushes previously accumulated graphics
- File paths now can be used with forward and back slashes within both resource packs and disk folders
- Resource_AttachPack now takes additional password parameter allowing to encrypt your resources
- HGE version and execution date are now written into log-file at startup
- HGE window doesn't flicker now at shutdown
Версия 1.52, 11 Января 2005
- System_Snapshot function added
- HGE_TEXTUREFILTER system state added, allowing you to temporarily disable texture interpolation
- In fullscreen mode HGE window now has "topmost" style
- Fixed a bug in textures cleanup code
- Fixed a bug in hgeColor::Clamp method
- Minor documentation updates
- New tutorial/demo added
Версия 1.51, 2 Января 2005
- If the disk HGE starts from is write protected, log file access resulted in crash. Fixed now.
- Fast InvSqrt routine implementation was moved from hgevector.h to hgehelp.lib for better compilers support
- Resource_Load failed to load files with a path from resource pack. Fixed now.
- Minor bugfixes in hgeResourceManager
- hgeResourceManager::GetStream added
- Backbuffer is now cleared at startup
- Texture_Load now supports usage of compressed DDS textures which result in better performance and lower video memory requirements
Версия 1.5, 29 Декабря 2004
- hgeVertex: reserved field and -0.5 coordinate adjustments are not needed anymore
- Added Gfx_SetTransform allowing global scene transformations
- Gfx_SetClipping now automatically adjusts clipping region to fit render target, flushes previously accumulated graphics and returns void
- Added Gfx_RenderTriple allowing rendering of arbitrary triangles
- Added Gfx_StartBatch and Gfx_FinishBatch for expert use
- Texture_GetWidth and Texture_GetHeight can now return original image file dimensions
- Not deleted textures are now automatically removed during shutdown
- Reading HGE_SCREENBPP system state under rare conditions returned incorrect value. Fixed now.
- Added HGE_HWND system state
- HGE_WINDOWED, HGE_TITLE, HGE_ICON, HGE_USESOUND and HGE_LOGFILE system states can now be changed on the fly
- HGE_FPS system state can now be set to HGEFPS_UNLIMITED or HGEFPS_VSYNC: screen refresh synchronization introduced
- In fixed FPS and HGEFPS_VSYNC modes HGE now releases unused CPU cycles to the system, resulting in better system responsibility and lower power consumption
- More HGE functions now available outside System_Initiate/System_Shutdown calls pair (exceptions are timing, input, audio and graphics functions)
- If System_Initiate call failed, there's no more need in calling System_Shutdown
- Fixed memory leak in Texture_Load
- Added System_Launch function allowing to open URLs and launch external files
- BLEND_DEFAULT and BLEND_DEFAULT_Z blending mode constants added
- Ini_GetString syntax simplified
- Input_GetKeyState now ignores user's input when application is inactive and isn't suspended
- System_Rand function removed
- Random_Seed, Random_Int and Random_Float added instead, allowing generation of random 32-bit integers and using pseudo-random sequences
- Resource_Load and all other file loading functions now support absolute paths
- Resource_MakePath, Resource_EnumFiles and Resource_EnumFolders added
- HGE_RESOURCEFILE system state removed
- Resource_AttachPack, Resource_RemovePack and Resource_RemoveAllPacks functions added instead: you can now have several resource packs simultaneously and switch them on the fly
- Better ZIP format and zip-compression support added
- Timer_GetTime function added
- Timing issue occuring under WinXP/2000 when not using BASS was fixed
- If no soundcard or it's unavailable Effect_Load crashed. Fixed now.
- Music_Play now takes additional loop parameter
- Channel_IsPlaying function added
- Added Stream_Load, Stream_Play and Stream_Free allowing playback of compressed streams
- Upgraded to newer BASS 2.1
- hgeSprite and hgeDistortionMesh can now be used without a texture
- hgeSprite::SetTextureRect didn't work. Fixed.
- hgeSprite::RenderEx and hgeSprite::GetBoundingBoxEx now allow non-proportional scaling
- hgeSprite::GetBoundingBox, hgeSprite::GetBoundingBoxEx and hgeParticleSystem::GetBoundingBox now return hgeRect*
- hgeParticleSystem::Stop now takes additional bKillParticles parameter
- hgeParticleSystem::Transpose now just sets constant coordinates shift, independent of particle system's position
- hgeParticleSystem::MoveTo now takes additional bMoveParticles parameter
- hgeParticleSystem::GetTransposition added
- hgeParticleSystem::TrackBoundingBox added
- hgeParticleSystem::Render now saves the color of the particle system's hgeSprite instance
- hgeParticleManager: Transpose and GetTransposition functions added
- hgeGUI::EnableCtrl was not disabling mouse events. Fixed.
- hgeResourceManager: resource script now supports quoted strings with whitespaces and special characters
- Lots of performance optimizations (especially: general pipeline, lines rendering, sprites, particle systems, vectors math)
- Various documentation and tutorials updates
- HGE project setup tutorials for Visual Studio .NET, Borland C++ Builder 4 and Dev C++ 5 added
- New tutorial/demo added
Версия 1.4, 8 Апреля 2004
- hgeResourceManager class and resource script introduce fully automated complex resources management
- hgeSprite methods SetColorI and SetZI were removed, use the updated SetColor and SetZ instead
- hgeSprite new methods: GetFlip, GetColor, GetZ, GetTextureRect, SetTextureRect, Render4V
- hgeAnimation now deals correctly with sprite flipping
- hgeAnimation new nethods: GetMode, GetSpeed, GetFrames, SetFrames
- Fixed a bug prevented hgeFont from rendering characters with code greater than 127
- hgeFont: characters not defined in the font are now rendered as '?', not just skipped as earlier
- hgeFont new methods: SetTracking, SetRotation, GetColor, GetZ, GetBlendMode, GetScale, GetRotation, GetTracking
- hgeDistorionMesh::Clear now takes additional Z-order parameter
- hgeDistortionMesh new methods: GetTexture, GetBlendMode, GetTextureRect
- hgeParticleSystem and hgeParticleManager constructors parameter "fps" is now float
- Fixed a bug in hgeParticleSystem::MoveTo, previous position is now cleared with next update
- hgeGUIObject::KeyClick now takes additional character parameter
- Default GUI controls declaration was moved into separate header (hgeguictrls.h)
- hgeVector new operators: operator^ and operator%
- Minor bug in color manipulation macros was fixed
- Ini_SetFloat and Ini_GetFloat functions were added
- Texture_Lock, Texture_Unlock and Texture_Create introduce direct access to texture data making possible texture manipulation, software rendering, pixel perfect collision detection etc.
- Render targets now support alpha channel (see Target_Create)
- Mouse_GetPosition, Mouse_GetWheel, Key_GetState, Key_GetKey were renamed to Input_GetMousePos, Input_GetMouseWheel, Input_GetKeyState, Input_GetKey respectively
- Input_SetMousePos function was added
- Input_GetChar and Input_GetKeyName functions were added
- Input_GetEvent function was added
- Keyboard states switching (Caps Lock etc.) is now reactivated
- HGE_SCREENBPP system state now reflects actual screen bitdepth
- Once again: in windowed mode the window is now centered on the desktop
- Seems like HGE can be used with Metrowerks Codewarrior compiler without any additional efforts
Версия 1.3, 12 Марта 2004
- System_GetVersion was removed
- hgeCreate now takes the API version as a parameter
- hgeCreate name is now not distorted in the DLL. So you can load HGE.DLL dynamically with LoadLibrary/GetProcAddress calls
- hgeDistortionMesh helper class and tutorial were added
- hgeParticleManager helper class was added
- hgeParticleSystem new methods: FireAt, Transpose and GetAge
- Particle Systems Editor was updated to the latest HGE, it runs more smoothly now
- Particle systems tutorial was updated
- hgeAnimation new methods: SetMode (forward, reverse, ping pong, loop) and Resume; Play now takes no parameters
- hgeGUI and hgeGUIObject classes were improved to allow highly interactive animated GUIs
- GUI tutorial was added
- Color manipulation macros were added (see Hardware color format)
- HGE_FPS system state was added allowing you to use fixed FPS mode
- HGE_DONTSUSPEND system state added allowing you to disable application suspending when focus is lost
- HGE_EXITFUNC system state was added allowing you to handle user's attempts to close the application window
- Gfx_RenderLine function was added
- You can omit now the size parameter of Resource_Load function
- Effect_Load, Music_Load and Texture_Load can now load dynamically generated resources from memory
- Non power of 2 textures are now padded to the correct size, not stretched as earlier (see Texture_Load)
- Font bitmap filename in the font description file is now treated relatively to the font description file folder
- Fixed a bug in hgeRect::Intersect
- Key_GetKey and Mouse_GetWheel now return changes since last frame and hold the value regardless how many times they are called during the frame
- Key_GetKey now deals correctly with mouse button double clicks and middle mouse button
- System_Rand now starts with random seed
- HGE now freezes the timer when focus is lost and the application is suspended
- In windowed mode the window is now opened at the default position, not at the top-left corner of the desktop as earlier
- HGE startup and shutdown in fullscreen mode now look more nice
- Debug logging was extended
- Various documentation fixes and updates
Версия 1.2, 8 Февраля 2004
- Функции ядра HGE (системный слой) обернуты теперь в DLL
- Добавлены библиотеки для Visual C++/Intel C++, Borland C++/C++ Builder и MinGW32
- Interface_Get/Interface_Release заменена на hgeCreate/Release
- System_LoadResource переименована в Resource_Load, Resource_Free
добавлена
- Добавлены прямоугольные области отсечения (Gfx_SetClipping)
- Обработка колеса мыши (Mouse_GetWheel)
- Key_Clear удалено
- Добавлено масштабирование шрифтов (hgeFont::SetScale)
- Добавлено переключение спрайтов (hgeSprite::SetFlip)
- Незначительные оптимизации
- Различные изменения документации
- Скомпилированные примеры
Версия 1.1, 15 Января 2004
- Первый публичный релиз
- Оттестировано на различном железе
- Добавлены вспомогательные классы
- Добавлен редактор системы частиц
- Добавлена документация
Версия 1.0, 28 Ноября 2003
- Предварительная внутренняя версия
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